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Alternate music tracks in super smash flash 2 beta
Alternate music tracks in super smash flash 2 beta













alternate music tracks in super smash flash 2 beta

  • Updated Isaac Kirby to match the way Move works now.
  • Minor fixes to his special fall animation.
  • Fixed his Idle Blink and made it play faster.
  • Down air clean hit is now a meteor smash.
  • Fixed his electric attack trails on dash attack and up air.
  • Added some glow effects to air Falcon Punch when charging.
  • Updated hurtboxes on grounded Falcon Punch.
  • Realigned explosion GFX at the start of Jetpack.
  • Many Final Smashes now detach from the ground at the start.
  • Smash Ball now breaks in one hit in Training Mode.
  • Medusa heads no longer scale weirdly on some stages.
  • Pain no longer floats indefinitely if the ground below him is destroyed.
  • Projectiles can no longer be pocketed, absorbed, or reflected.
  • Fairy Glade now appears on Stage 8 instead of Stage 7.
  • Updated Isaac’s portrait in the Rest Area to match the new changes.
  • Improved wall detection behavior when grabbing an opponent.
  • Characters in their Final Form now lose their Final Smash meter when KOd.
  • Knockback stacking now always applies on final hit regardless of stacking timer.
  • Knockback stacking now always applies regardless of stacking timer.
  • Fifth active frame added that can now hit downed/crouching opponents.
  • Fixed issue that caused it to become cancelled prematurely when airborne.
  • Fixed issue that put Ganondorf into helpless if sliding offstage after landing.
  • No longer does 0 knockback to downed opponents.
  • First hit maximum autolink knockback 60 -> 75.
  • Fixed ability for foe to escape on the frame the attack box comes out.
  • Removed pop-up message after successfully loading a replay.
  • Fixed bug that caused some stage foreground elements to still be desynced.
  • Fixed issue with crowd cheers stacking when hit while already in heavy knockback.
  • Fixed issue that caused characters that enter heavy knockback after knockback stacking to escape frozen, stamina KO, and FS grabs.
  • Fixed doubling of crowd-cheer when hit multiple times and already in heavy knockback.
  • Corrected issue where match Survival Time did not count final smash cutscene frames.
  • KOing foes mid-command grab will now result in a proper stalemate.
  • Fixed inability to use C-Stick and Grab smashes.
  • Ledge-rolls onto narrow platforms now stay onstage.
  • Restored knockback stacking capability while in hitstop (with move-specific ability to bypass stacking timer).
  • alternate music tracks in super smash flash 2 beta

    The auto-updater was removed and replaced with the News Feed functionality. Character Specific Break the Targets Stages have made their return. Stadium mode says " New Record!" when a new record is set, and players now have the ability to save replays from this mode.

    alternate music tracks in super smash flash 2 beta

    Players can also hold left or right to slow down or fast-forward, hold the special button to pause, hold the shield button to resume, and press the grab button when paused to go frame-by-frame when viewing a replay. Replays can now be auto-saved by enabling it in the data menu. This demo features many differences from Beta 1.2, such as Ganondorf being added as a new unlockable character, Fourside getting a complete update, Butter Building and Fairy Glade getting added as new stages, and Emerald Cave receiving its alternate music track.















    Alternate music tracks in super smash flash 2 beta