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Updated Isaac Kirby to match the way Move works now. Minor fixes to his special fall animation. Fixed his Idle Blink and made it play faster. Down air clean hit is now a meteor smash. Fixed his electric attack trails on dash attack and up air. Added some glow effects to air Falcon Punch when charging. Updated hurtboxes on grounded Falcon Punch. Realigned explosion GFX at the start of Jetpack. Many Final Smashes now detach from the ground at the start. Smash Ball now breaks in one hit in Training Mode. Medusa heads no longer scale weirdly on some stages. Pain no longer floats indefinitely if the ground below him is destroyed. Projectiles can no longer be pocketed, absorbed, or reflected. Fairy Glade now appears on Stage 8 instead of Stage 7. Updated Isaac’s portrait in the Rest Area to match the new changes. Improved wall detection behavior when grabbing an opponent. Characters in their Final Form now lose their Final Smash meter when KOd. Knockback stacking now always applies on final hit regardless of stacking timer. Knockback stacking now always applies regardless of stacking timer. Fifth active frame added that can now hit downed/crouching opponents. Fixed issue that caused it to become cancelled prematurely when airborne. Fixed issue that put Ganondorf into helpless if sliding offstage after landing. No longer does 0 knockback to downed opponents. First hit maximum autolink knockback 60 -> 75. Fixed ability for foe to escape on the frame the attack box comes out. Removed pop-up message after successfully loading a replay. Fixed bug that caused some stage foreground elements to still be desynced. Fixed issue with crowd cheers stacking when hit while already in heavy knockback. Fixed issue that caused characters that enter heavy knockback after knockback stacking to escape frozen, stamina KO, and FS grabs. Fixed doubling of crowd-cheer when hit multiple times and already in heavy knockback. Corrected issue where match Survival Time did not count final smash cutscene frames. KOing foes mid-command grab will now result in a proper stalemate. Fixed inability to use C-Stick and Grab smashes. Ledge-rolls onto narrow platforms now stay onstage. Restored knockback stacking capability while in hitstop (with move-specific ability to bypass stacking timer).
The auto-updater was removed and replaced with the News Feed functionality. Character Specific Break the Targets Stages have made their return. Stadium mode says " New Record!" when a new record is set, and players now have the ability to save replays from this mode.
Players can also hold left or right to slow down or fast-forward, hold the special button to pause, hold the shield button to resume, and press the grab button when paused to go frame-by-frame when viewing a replay. Replays can now be auto-saved by enabling it in the data menu. This demo features many differences from Beta 1.2, such as Ganondorf being added as a new unlockable character, Fourside getting a complete update, Butter Building and Fairy Glade getting added as new stages, and Emerald Cave receiving its alternate music track.